![]() ![]() Wizards and Druids have the better AOE spells that do damage in general early on and later. If you feel you want AOE ranged DPS, then look to the Wizard, Druid and even Priest (to a lesser extent, and really not until higher levels). This is still great, because it means taking out a caster super fast, or specific enemy that is going to cause you issues. If you like the idea, I could give more specific advice.īut if you want to just be a martial ranged DPS, the Ranger is likely to be it with his abilities & attacks for single target DPS. Very interesting (some overpowered) abilities that you have to choose from as you level, but you don't have the grimoire limitation. If I had to pick one, I'd choose cipher out of the three. Ones you haven't considered are paladin, chanter and cipher. This game is very flexible, for example in making a lot of classes viable at ranged. I have of course decided to go for the Wood Elf for obvious reasons. So can anyone offer a suggestion for a good build? The rest seem to either focus on melee combat or buffing. The only other one is the Ranger, but too many of their abilities seem tied to their animal companion. Also I do not know how their spells compare to the Wizard's. I was also thinking about the Druid, and while the shapeshifting thing is cool, since I want to stay away from the front lines (not always possible), I don't think it will help much in most fights. Also there is the whole problem with the grimoire and needing to either switch them or copy them. ![]() I was thinking of the Wizard, but I want a weapon with a bit more bang than an implement. However I was also wanting a character with some interesting abilities so, after trying the Rogue on for size I decided that their abilities are not all that great. I was thinking of playing a ranged DPS, a character that would sit in the back lines with an arbalest or aquabus. ![]()
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